Post by POETICDRINK2U on Jul 7, 2013 17:08:43 GMT -5
A boxing game should be a true boxing simulation, simulation is not a synonymous with boring, on the contrary it adds more depth. A simulation boxing game should allow you to do exactly what real boxers can do in real life. If someone wants to try to rush another boxer and try to draw him into a brawl that’s his choice but the game shouldn't have the flaw of forcing me to fight his fight, which is the case in some games. Give us the full arsenal that a boxer has at his disposal for offense and defense. [parts have been edited from the original content]
Realistic Corner: Your corner can play a key part to your victory or defeat.
Boxer personalities: Every boxer have them; some standout more than others. You should be able to create or edit personalities of boxers.
Improved AI: (see tendencies)
TKO stoppages:(Stoppages by the ref/doctor/corner men from damage and cuts)
Pre-fight instructions with authentic refs
Refs in the ring-breaking up clinches and calling a fight
A Pool of Referees, Judges, and Trainers (with different tendencies and criteria used)
Stops due to too many unanswered punches(Clean shots)
Blocking on the move(optional): It's a strength and weakness of some boxers
Physicality: there needs to be more not punch related physical contact during infighting, i.e. leaning, taller heavier boxers should be able to lean on other boxers to affect their stamina. This is also a strength and weakness.
Better Ropes physics:(randomness) make them less stiff there are a lot more threw the rope KO’s in reality.
Leaning on the ropes should help recover stamina
Spaghetti-legs:(randomness and chin rating) where are the wobbly legs? After a knockdown sometimes your legs get stiff.
There should be torso stances and footwork styles (separately):for instance Larry Holmes and Muhammad Ali had very similar torso stances but different footwork styles.
Off balance/Flash knockdowns: (when you're not hurt and can get up very easily) Balance should be more of a factor. If a fighter is tired he may lose balance, Rushing forward may collide with the ropes, the other fight, or a punch. A fighter may miss a haymaker and fall.
The Jab (Should have more power and also offset your opponents punches on occasion and should also stop your opponent in their tracks when walking into the punch) overall the jab needs to play a more important role in terms of strategy and gameplay. This should also be a strength and weakness depending on the rating.
Offsetting your opponents punches: (on occasion when a clean punch is landed as your opponent is throwing a punch it should offset your opponent’s punches causing them to miss you. It’s another form of a counter.)
Health Meter and Damage:( Health should regenerate slower and standard power punches should have a bigger impact on health)
Quicker more responsive footwork: This should be part of a rating.
Add flurries:
Pros: Good for finishing your opponent or just landing shots
Cons: Lose in stamina and accuracy, also can leave you open for counters
Evasive Roll:
Similar to the bob n weave mechanic only it allows you to slip and move left or right, similar movements could be performed using quarter circle motions.
Shoulder Roll (tendency)
The one-two Combination:
I would like to see a distinct animation for this combo to add realism. (tendency)
Feinting,Taunting,Taking a knee & switching stances
Punching from the guard:
This has to be a tendencies or ability because all boxers don't do it. This way you can use textbook boxing and protect one side of your head or body while you throw a punch. What I like with that solution is that it’s not automatic you have to remember to do this to block while you throw; the better more disciplined fighters will take advantage.
Leaping/lunging punch (tendency)
Second gear speed: Tendency or ability; it also can be a rating. This is how fast you move to track down or cut off your opponent.
Slipping while moving:
Only for certain fighters with high foot speed, head movement and agility ratings.
Moving while you're punching:
They should be animated as a "step in jab" and "Step in straight" The jab should work to stop your opponent’s forward progress, and the Straight should drop or stun you if it lands and take longer to recover from if it misses. There should be no wind up, just the step in. This will allow for a Real One-Two combo. We should be able to punch while stepping in, backing up or moving sideways, we shouldn't be forced to stop first. We should only set our feet when we aren't moving. The upper body can start a new animation while the lower body keeps going with another animation.
When you throw the straight while moving in second gear you should step forward with your back foot and cross your feet committing completely to the punch (the risk should leave you open and off balance).
Throwing punches with varying power
Arm Muscle fatigue/Lactic Acid build up:
I am not talking about stamina here, Two completely different things. Right now in the game you can throw all your punches with one arm and there would be no consequence. There should be another HUD bar for arm muscle fatigue. I was able to pepper 300+ jabs at Gamboa in one round on GOAT whiteout slowing down whatsoever not realistic, this would also help to address spamming of the same punch being so effective.
Read more: boxinggamewishlist.proboards.com/thread/7/wishlist-ea-possession#ixzz2YPFas9Oc
*Everything posted is open for discussion and can be added on to your ideas.
Realistic Corner: Your corner can play a key part to your victory or defeat.
Boxer personalities: Every boxer have them; some standout more than others. You should be able to create or edit personalities of boxers.
Improved AI: (see tendencies)
TKO stoppages:(Stoppages by the ref/doctor/corner men from damage and cuts)
Pre-fight instructions with authentic refs
Refs in the ring-breaking up clinches and calling a fight
A Pool of Referees, Judges, and Trainers (with different tendencies and criteria used)
Stops due to too many unanswered punches(Clean shots)
Blocking on the move(optional): It's a strength and weakness of some boxers
Physicality: there needs to be more not punch related physical contact during infighting, i.e. leaning, taller heavier boxers should be able to lean on other boxers to affect their stamina. This is also a strength and weakness.
Better Ropes physics:(randomness) make them less stiff there are a lot more threw the rope KO’s in reality.
Leaning on the ropes should help recover stamina
Spaghetti-legs:(randomness and chin rating) where are the wobbly legs? After a knockdown sometimes your legs get stiff.
There should be torso stances and footwork styles (separately):for instance Larry Holmes and Muhammad Ali had very similar torso stances but different footwork styles.
Off balance/Flash knockdowns: (when you're not hurt and can get up very easily) Balance should be more of a factor. If a fighter is tired he may lose balance, Rushing forward may collide with the ropes, the other fight, or a punch. A fighter may miss a haymaker and fall.
The Jab (Should have more power and also offset your opponents punches on occasion and should also stop your opponent in their tracks when walking into the punch) overall the jab needs to play a more important role in terms of strategy and gameplay. This should also be a strength and weakness depending on the rating.
Offsetting your opponents punches: (on occasion when a clean punch is landed as your opponent is throwing a punch it should offset your opponent’s punches causing them to miss you. It’s another form of a counter.)
Health Meter and Damage:( Health should regenerate slower and standard power punches should have a bigger impact on health)
Quicker more responsive footwork: This should be part of a rating.
Add flurries:
Pros: Good for finishing your opponent or just landing shots
Cons: Lose in stamina and accuracy, also can leave you open for counters
Evasive Roll:
Similar to the bob n weave mechanic only it allows you to slip and move left or right, similar movements could be performed using quarter circle motions.
Shoulder Roll (tendency)
The one-two Combination:
I would like to see a distinct animation for this combo to add realism. (tendency)
Feinting,Taunting,Taking a knee & switching stances
Punching from the guard:
This has to be a tendencies or ability because all boxers don't do it. This way you can use textbook boxing and protect one side of your head or body while you throw a punch. What I like with that solution is that it’s not automatic you have to remember to do this to block while you throw; the better more disciplined fighters will take advantage.
Leaping/lunging punch (tendency)
Second gear speed: Tendency or ability; it also can be a rating. This is how fast you move to track down or cut off your opponent.
Slipping while moving:
Only for certain fighters with high foot speed, head movement and agility ratings.
Moving while you're punching:
They should be animated as a "step in jab" and "Step in straight" The jab should work to stop your opponent’s forward progress, and the Straight should drop or stun you if it lands and take longer to recover from if it misses. There should be no wind up, just the step in. This will allow for a Real One-Two combo. We should be able to punch while stepping in, backing up or moving sideways, we shouldn't be forced to stop first. We should only set our feet when we aren't moving. The upper body can start a new animation while the lower body keeps going with another animation.
When you throw the straight while moving in second gear you should step forward with your back foot and cross your feet committing completely to the punch (the risk should leave you open and off balance).
Throwing punches with varying power
Arm Muscle fatigue/Lactic Acid build up:
I am not talking about stamina here, Two completely different things. Right now in the game you can throw all your punches with one arm and there would be no consequence. There should be another HUD bar for arm muscle fatigue. I was able to pepper 300+ jabs at Gamboa in one round on GOAT whiteout slowing down whatsoever not realistic, this would also help to address spamming of the same punch being so effective.
Read more: boxinggamewishlist.proboards.com/thread/7/wishlist-ea-possession#ixzz2YPFas9Oc
*Everything posted is open for discussion and can be added on to your ideas.