Post by poeticdrink2u on Oct 27, 2022 1:19:47 GMT -5
These ideas would attract a larger audience and fan base to a boxing game.
-Realism and depth
-Authentic presentation and atmosphere
-A plethora of options
-In-depth creation mode and modding
-In-game modes
-Support for offline and online modes
-Era-specific presentation and modes for boxers
-Tournament modes: It could be a stand alone mode(offline/on) or optional add-on to career mode-you should be able to conduct
tournaments with up to 32 fighters. Your choices are a Round Robin Tournament, a Single
Elimination Tournament or a Double Elimination Tournament.
-Amateur boxing(offline/on); deep amateur mode with plenty of fights, trophies, awards, and titles
-Broadcast and network deals
-Management and promoter mode: You can manage and promote boxer(s) from different stables or a stable you create-create a manager or promoter
-Deep commentary and various people doing it.
-The Rounds representing certain eras(unlimited,4,6,8,10, 12,15,*create rounds)
-Fight Card Mode: Creating fight cards you can control or optionally watch AI vs. AI-: This should allow you to set up a complete
fight card, including preliminary events, support bouts and main event.
-Stats: Top Ten Lists in almost two-dozen categories
-Databases for boxers, judges, referees, announcers, divisions, titles, venues, rules. nations, trainers, and rules
-Trainers should have tendencies weaknesses and strengths-A fighter’s trainer can
have an affect on the fighter prior to the fight (during the actual training stage) and during the
fight, while working the fighter’s corner.
• “Generic” trainer: This trainer’s ratings are average all around. However, even
here there is some diversity. Your generic trainer may be “Generic”, with no bias;
“Generic Offense”, with a bias toward training offensive skills; or “Generic Defensive”,
with a bias toward training defensive skills.
•“Pure” Trainer: This trainer should be rated according to
research and reputation.
•“All Purpose” Trainer: This trainer should be rated
according to research and reputation but he will also serve as his own cut man while
working the corner during a fight.
-Boxer and trainer chemistry
-Rules for knockdowns
pre-programmed rule sets used by the major boxing organizations. Selecting any of the programmed sets should automatically
makes all other choices for you.
You should also be able to select the “Custom” rule set, which allows you to select customized rules
THREE KNOCKDOWN RULE
Selecting this option means that if a fighter is knocked down three times in a single round, the
bout will automatically be stopped, and the fighter suffering the knockdowns will be declared the
loser. Leaving this unselected means that there is no limit to the number of knockdowns that may
occur in a round without the bout being stopped, unless by knockout or technical knockout.
MANDATORY “8” COUNT
Selecting the Mandatory 8 Count option will force a fighter who has suffered a knockdown to wait
until the count reaches “8” before being allowed to continue to fight. When the Mandatory 8 is in
effect, both fighters gain a small amount of Endurance back. By not selecting this option, the fight
continues immediately upon the knocked down fighter regaining his feet.
CAN BE SAVED BY THE BELL
Probably nothing is more dramatic that a badly hurt fighter who is trying to make it through a
round. There should be three options from which to choose when it comes to deciding if and when a
fighter can be saved by the bell:
• Never: Self-explanatory, this option literally means that under no circumstances can a
fighter be saved from being counted out by the end of a round.
• In Any Round: The exact opposite of the previous option, this selection means that in
any round of the fight, a fighter being counted out is given a reprieve if the bell sounds
ending the round.
• Only in the Last Round: Here a fighter can be counted out after the bell, in any round
but the final round of the fight. If the bell sounds ending the fight, any knockdown count
ends and the bout goes to the scorecards.
-SCORING SYSTEM
Four different scoring systems should be available . While the 10-Point Must system is
almost universally employed today, various systems have been used in the past.
• 10-Point Must: The winner of the round is given 10 points and the loser of the round
receives 9 points or fewer.
• 1-Point Must: The winner of the round is given 1 point and the loser 0 points.
• 5-Point Must: The winner of the round is given 5 points and the loser is given 4 points or
fewer.
• Rounds: The winner of the round is awarded the round but no points are assigned.
Unlike the 10-point Must or 5-point Must systems, it doesn’t matter how dominant the
fighter given the round because no distinction is made. A fighter who might win a round
by a two or even three point margin in a Points System, receives no such cushion in a
Rounds System.
-NUMBER OF ROUNDS
Fights may be 3, 4, 6, 8, 10, 12 or 15 rounds in length. Rounds should exceed fifteen with old school Bare Knuckles Rules.
• 3 and 4 Round Bouts: Length used for beginning fighters.
• 6 and 8 Round Bouts: Length used for pre-prime fighters with some.
• 10 Round Bouts: Standard length of a men’s professional bout.
• 12 Round Bouts: Length of current men’s title fights and title elimination bouts
TWO-MINUTE ROUNDS
Women’s bouts are typically two minutes in length, unlike men’s bouts, which run three minutes in
length. There should be an option for 3 minute rounds.
ADJUST FOR WEIGHT CLASS DIFFERENCE
Selecting this option will result in the computer determining the difference made when a fighter
moves up in weight. It should take into account the amount of weight a fighter must put on to move up a single division
or multiple divisions, while also taking into account what division the fighter is moving from and
what division the fighter is moving into. For example, a strawweight moving up to junior flyweight
will not be affected by the move nearly as much (if at all) as a middleweight trying to move to
light-heavyweight.
This should be an option if you wish to fight a fighter outside of your assigned division and wish the move
to potentially affect a fighter’s ratings. Leaving this option unchecked should mean that both fighters will
fight according to their assigned ratings, regardless of weight class.
If you wished to see who would win a bout between Joe Louis and Sugar Ray Robinson, if both
were the same weight, for example, you would leave this box unchecked. If you wished to see if
a prime Sugar Ray Robinson, fighting as a welterweight, could have beaten the current Roy
Jones, Jr. at light-heavyweight, you would select the box to adjust Robinson’s ratings for the
move from welterweight to light-heavyweight.
-Realism and depth
-Authentic presentation and atmosphere
-A plethora of options
-In-depth creation mode and modding
-In-game modes
-Support for offline and online modes
-Era-specific presentation and modes for boxers
-Tournament modes: It could be a stand alone mode(offline/on) or optional add-on to career mode-you should be able to conduct
tournaments with up to 32 fighters. Your choices are a Round Robin Tournament, a Single
Elimination Tournament or a Double Elimination Tournament.
-Amateur boxing(offline/on); deep amateur mode with plenty of fights, trophies, awards, and titles
-Broadcast and network deals
-Management and promoter mode: You can manage and promote boxer(s) from different stables or a stable you create-create a manager or promoter
-Deep commentary and various people doing it.
-The Rounds representing certain eras(unlimited,4,6,8,10, 12,15,*create rounds)
-Fight Card Mode: Creating fight cards you can control or optionally watch AI vs. AI-: This should allow you to set up a complete
fight card, including preliminary events, support bouts and main event.
-Stats: Top Ten Lists in almost two-dozen categories
-Databases for boxers, judges, referees, announcers, divisions, titles, venues, rules. nations, trainers, and rules
-Trainers should have tendencies weaknesses and strengths-A fighter’s trainer can
have an affect on the fighter prior to the fight (during the actual training stage) and during the
fight, while working the fighter’s corner.
• “Generic” trainer: This trainer’s ratings are average all around. However, even
here there is some diversity. Your generic trainer may be “Generic”, with no bias;
“Generic Offense”, with a bias toward training offensive skills; or “Generic Defensive”,
with a bias toward training defensive skills.
•“Pure” Trainer: This trainer should be rated according to
research and reputation.
•“All Purpose” Trainer: This trainer should be rated
according to research and reputation but he will also serve as his own cut man while
working the corner during a fight.
-Boxer and trainer chemistry
-Rules for knockdowns
pre-programmed rule sets used by the major boxing organizations. Selecting any of the programmed sets should automatically
makes all other choices for you.
You should also be able to select the “Custom” rule set, which allows you to select customized rules
THREE KNOCKDOWN RULE
Selecting this option means that if a fighter is knocked down three times in a single round, the
bout will automatically be stopped, and the fighter suffering the knockdowns will be declared the
loser. Leaving this unselected means that there is no limit to the number of knockdowns that may
occur in a round without the bout being stopped, unless by knockout or technical knockout.
MANDATORY “8” COUNT
Selecting the Mandatory 8 Count option will force a fighter who has suffered a knockdown to wait
until the count reaches “8” before being allowed to continue to fight. When the Mandatory 8 is in
effect, both fighters gain a small amount of Endurance back. By not selecting this option, the fight
continues immediately upon the knocked down fighter regaining his feet.
CAN BE SAVED BY THE BELL
Probably nothing is more dramatic that a badly hurt fighter who is trying to make it through a
round. There should be three options from which to choose when it comes to deciding if and when a
fighter can be saved by the bell:
• Never: Self-explanatory, this option literally means that under no circumstances can a
fighter be saved from being counted out by the end of a round.
• In Any Round: The exact opposite of the previous option, this selection means that in
any round of the fight, a fighter being counted out is given a reprieve if the bell sounds
ending the round.
• Only in the Last Round: Here a fighter can be counted out after the bell, in any round
but the final round of the fight. If the bell sounds ending the fight, any knockdown count
ends and the bout goes to the scorecards.
-SCORING SYSTEM
Four different scoring systems should be available . While the 10-Point Must system is
almost universally employed today, various systems have been used in the past.
• 10-Point Must: The winner of the round is given 10 points and the loser of the round
receives 9 points or fewer.
• 1-Point Must: The winner of the round is given 1 point and the loser 0 points.
• 5-Point Must: The winner of the round is given 5 points and the loser is given 4 points or
fewer.
• Rounds: The winner of the round is awarded the round but no points are assigned.
Unlike the 10-point Must or 5-point Must systems, it doesn’t matter how dominant the
fighter given the round because no distinction is made. A fighter who might win a round
by a two or even three point margin in a Points System, receives no such cushion in a
Rounds System.
-NUMBER OF ROUNDS
Fights may be 3, 4, 6, 8, 10, 12 or 15 rounds in length. Rounds should exceed fifteen with old school Bare Knuckles Rules.
• 3 and 4 Round Bouts: Length used for beginning fighters.
• 6 and 8 Round Bouts: Length used for pre-prime fighters with some.
• 10 Round Bouts: Standard length of a men’s professional bout.
• 12 Round Bouts: Length of current men’s title fights and title elimination bouts
TWO-MINUTE ROUNDS
Women’s bouts are typically two minutes in length, unlike men’s bouts, which run three minutes in
length. There should be an option for 3 minute rounds.
ADJUST FOR WEIGHT CLASS DIFFERENCE
Selecting this option will result in the computer determining the difference made when a fighter
moves up in weight. It should take into account the amount of weight a fighter must put on to move up a single division
or multiple divisions, while also taking into account what division the fighter is moving from and
what division the fighter is moving into. For example, a strawweight moving up to junior flyweight
will not be affected by the move nearly as much (if at all) as a middleweight trying to move to
light-heavyweight.
This should be an option if you wish to fight a fighter outside of your assigned division and wish the move
to potentially affect a fighter’s ratings. Leaving this option unchecked should mean that both fighters will
fight according to their assigned ratings, regardless of weight class.
If you wished to see who would win a bout between Joe Louis and Sugar Ray Robinson, if both
were the same weight, for example, you would leave this box unchecked. If you wished to see if
a prime Sugar Ray Robinson, fighting as a welterweight, could have beaten the current Roy
Jones, Jr. at light-heavyweight, you would select the box to adjust Robinson’s ratings for the
move from welterweight to light-heavyweight.