Post by POETICDRINK2U on Jul 5, 2013 20:16:28 GMT -5
What would keep the different kinds of videogame & boxing fan interested?
Please help me establish this list and document. Let me know if you think I should add another category or take something away. Suggestions and ideas can repeat in each category if you think they fit.
Casual fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
-Belts, create a belt
Hardcore fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Deep AI and tendencies sliders
-CPU vs CPU match making or watching (optional)
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Boxing fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-CPU VS. CPU so fans can watch matches making bets or try to predict real life fights.
-Deep CPU AI and Tendencies to create boxers as close as possible to their real life counterparts.
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Belts and Organizations
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Pool of Referees
Create a Ref
Create A Arena(Editable)
Create a Fight Card
Levels of competition or Groups
Setting Rules/Organization Rules(era specific)
Announcer pool(editable)
Corner men pool(editable)
Create A Judge
Judge Pool
Nations and Countries(Editable)
Create A Tournament
*This is mostly for modes other than Player vs. Player
Weight Divisions(editable)
Please help me establish this list and document. Let me know if you think I should add another category or take something away. Suggestions and ideas can repeat in each category if you think they fit.
Casual fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
-Belts, create a belt
Hardcore fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Deep AI and tendencies sliders
-CPU vs CPU match making or watching (optional)
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Boxing fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-CPU VS. CPU so fans can watch matches making bets or try to predict real life fights.
-Deep CPU AI and Tendencies to create boxers as close as possible to their real life counterparts.
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Belts and Organizations
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Pool of Referees
Create a Ref
Create A Arena(Editable)
Create a Fight Card
Levels of competition or Groups
Setting Rules/Organization Rules(era specific)
Announcer pool(editable)
Corner men pool(editable)
Create A Judge
Judge Pool
Nations and Countries(Editable)
Create A Tournament
*This is mostly for modes other than Player vs. Player
Weight Divisions(editable)